Tasks:
- * Build product showcases and spatial interaction experiences
- * Build reusable interaction SDKs and components
- * Create and optimize 3D models, materials, lighting, animation, effects, and scenes
- * Develop 3D content and interactions for real-time engines and Web 3D
- * Develop 3D interaction features and tools
- * Develop character animation, rigging, IK, motion capture, and retargeting workflows
- * Explore AI applications for 3D content, animation, and interaction
- * Integrate data between frontend, backend, and 3D runtime
- * Productize 3D content and interaction tools
Perks/Benefits:
Skills/Tech stack required:
[3D Animation] [3D Modeling] [3D workflows] [AI-assisted 3D workflows] [Animation Retargeting] [API Integration] [Blender] [Blueprint] [C#] [C++] [Computer Graphics] [Godot] [Houdini] [Inverse kinematics] [JavaScript] [Lighting] [Materials and texturing] [Maya] [Motion capture] [Python] [Real Time] [Real-time Rendering] [Rendering pipelines] [Rigging] [Shaders] [Three.js] [TypeScript] [Unity] [Unreal Engine] [UV mapping] [Webgl] [WebGPU]
Educational requirements:
N/A
Role(s):
[3D Interaction Developer] [3D Technical Artist] [Developer] [Interaction Developer] [Technical Artist]