Razer · Remote · Paris, France
Join our team as a Software Engineer and help advance the Interhaptics haptic engine, supporting the immersive ecosystem powered by Wyvrn. In this role, you will design, build, and optimize core engine components, collaborating cross-functionally with hardware, platform, SDK, and experience teams. You will have strong autonomy and ownership over your technical scope, and contribute to SDKs, APIs, and developer-facing tools.
- Experience with haptics, interactive engines (e.g., Unity or Unreal), hardware-integrated ecosystems, or immersive technologies is a plus
- Strong professional experience in software development, with a focus on
performance-critical systems
- Proficiency in C/C++
- The position requires strong C/C++ expertise and deep knowledge of performance-critical systems, multithreading, and real-time optimisation
- Ability to work autonomously, take ownership of projects, and proactively drive technical solutions
- Comfortable collaborating across multiple teams and disciplines within a large organisation
- Experience designing and implementing robust, maintainable software architectures
- Solid understanding of multithreading, real-time systems, performance optimisation, and debugging
- Experience working within multi-device or hardware-integrated ecosystems
- Experience with haptic systems, real-time engines, or interactive technologies
- Knowledge of device communication standards (USB, HID, Bluetooth, etc.)
- Familiarity with Unity, Unreal Engine, Android, iOS, or console development
- Interest in immersive technologies, sensory feedback, or human perception